![]() ![]() These guests turned out to be bug in a jar (with a top hat on the top and a face drawn on the side), a mouldy old doll, and a marauder bandit. As well as the parts for her bomb she also wanted us to retrieve some guests for her tea party (and optionally some crumpets). There’s no level cap for this so Gearbox are hoping it will reward those fans that put in the most hours.įor now though we had to meet up with Tiny Tina, a crazy-in-the-coconut nine year old who also happens to be a demolitions expert. The idea is that your build up these points so you can instantly buff up any character you subsequently play as, even if it’s brand new. What was also explained before the demo started was the idea of badass experience points, which work on a meta level beyond any one character or game save. This proved particularly handy and we may well end up using the same character when we play the final thing. Since the mission was from later on in the game we were gifted a large number of skill points to spend and opted to have a turret that could stick to walls and which generated a shield around itself. ![]() These proved just as much fun to fight, and we were glad that this time we chose to do so as the Commando – as his turret came in very handy for crowd control. Whereas in our first preview we were fighting mostly robotic enemies the enemies here were primarily native creatures (including some horrible bug things that cocoon themselves before bursting out as flying horrible bug things) and bandits. He wanted a monorail blowing up in one of the game world’s arctic regions, so it was time to quit town and head out into the wilderness.Īlthough Borderlands 2’s different areas are now much more firmly connected – if you can see it in the background you can visit it – it’s still not quite open world and exiting the town and going outside does involve a brief loading sequence. And the DLC character isn't out day one as well (Fuck you still, Bioware).The quest we were actually supposed to be doing was given out by Roland from the first game (accompanied by Lilith the Siren). It's like Vanilla Wow quests compared to Cata's quests where you do a lot more than kill and loot.Ħ) There is no Real Money Auction House so you can expect to get insane items and actually be able to progress through harder difficulties without theħ) If you preorder the game, you get a 5th character for free. Not only are there npcs interacting now during the quests but some of them actually have alternate solutions and can be failed. Probably an overestimation to hype fans though.ĥ) The quests seem to be more fun as well. I'm hoping we can track multiple quests as well as have a world map for fast traveling as opposed to the uninformative menu.Ĥ) Apparently the first playthrough is 50+ hours. ![]() For example, Maya's Phaselock can be alterated to charm the enemies, freeze them, distribute life orbs on detonation and more.ģ) The UI and menus look cleaner and less cluttered. If the old talent trees is Vanilla Wow, then the new ones are probably Cataclysm like (less % talents, more interactive stuff). We've seen lush grasslands, blue skies, a snowy tundra, a living city that isn't a junkyard and a dark utopian base.Ģ) The talent trees seem to be more interactive and deeper as opposed to the first one's cookie cutter builds. If this game pulls it off and improves on everything from the first game then we have an solid contender for GOTY.ġ) The game has a variety of locations as opposed to the 90% desert wasteland theme of the game (excluding DLC). ![]()
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